


THIS MOD IS BROKEN AND DOESN'T WORK! UPDATE PLZ If you find any glitches or odd-ness occur in your game, please let me know! Simply unrar it into your Documents/Electronic Arts/The Sims 4/Mods folder and you're done! I would recommend 7-zip to unzip/unrar your packages! Download Here If your sim is showering/swimming in clothes, it may have something to do with their traits/other mods.Īt this point in time, it is not possible to have the censor appear for only certain events (The blur for showering and the blur for toilets is exactly the same. This mod does not affect any sim behaviours. If you want your sims to be nudists, you will have to download nude clothes. This mod does not allow you to make your sims naked anywhere other than they normally would be. The original mod, prior to toddlers, was a simple edit of the same DATA resource as above but in the ClientFullBuild0.package. It should not conflict with anything, as the censor file is a standalone file within the package. There may be other/better ways to do this but they are unkonwn to me - yet.This mod is a simple edit of the DATA resource 0x545AC67A 0x00D6FA33 0xDEAD4915C9C6C0D8 file in the ClientDeltaBuild0.package.

To prevent distortion you can either draw your own texture with these distortion lines in mind or you can edit the texture directly on the 3D model in blender. I haven't created any clothes yet - only Tatoos but the principle is the same. If you do this over the breasts you'll get an distorted line.

If you draw a line left to right under the collarbone you'll get a more or less straight line. See those lines and how they are spaced - thats because there is a hight difference on the actual 3D object. This is the upper body UV map in blender. Therefore your 2D image will be "stretched and distorted to fit". The exportet texture is just an 2D image applied to an 3D Objekt. 4096x8192, then scale it down to 2048x4096 (for HD mod compatibility) and import it in sims4studio.ĭistortion: I think you exportet the original texture and drew your own over it - right? To prevent pixalation: try creating your texture in a higher resolution e.g.
